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Author Topic: WoW Simulator Change Log  (Read 4901 times)
yellowfive
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« Reply #15 on: January 15, 2010, 12:59:02 pm »

1/15:

- Fixed a bug that would prevent item lists from loading for jewelcrafters in some instances

- Updated item lists with a bunch of new drops

- Fixed a bug where items loaded from the armory with a prismatic gem would not have the socket bonus activated

- Melee crit suppression and spell crit suppression will no longer be subtracted from the displayed crit rate in your character stats, but it is still being modeled

- Berserk and Tiger's Fury should work together properly now (Berserk locks out TF, removes TF buff)

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« Reply #16 on: January 18, 2010, 07:34:01 pm »

1/18:

- Fixed a bug where socket bonuses would sometimes be improperly activated on saved characters.  Unfortunately the only way to get the bug to go away on your existing saved characters is to switch the gems in and out of all of your sockets, then save your character again.

- Fixed a bug where the "other stats" popup from the character stats would sometimes stop updating.

- Pestilence now properly consumes a blood rune.

- The glyph of scourge strike has been updated.

- Fixed a bug where scourge strike was getting the incorrect multiplier from Outbreak.

- The Gargoyle will now get the benefit of spell crit raid buffs and debuffs.
« Last Edit: January 18, 2010, 07:40:49 pm by yellowfive » Logged

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« Reply #17 on: January 21, 2010, 01:43:43 am »

1/21:

- First version of the Moonkin simulator is available!  There are a few things missing, but I wanted to make it available for people to start playing around with it.  Notable missing pieces:

1. No item estimates yet.  They appear in alphabetical order for now.
2. Replenishment has not been implemented yet.
3. Mana potions have not been implemented (nor have other potions like haste potions).
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« Reply #18 on: January 21, 2010, 01:30:57 pm »

1/21:

Quick update with bug fixes:

- Eclipse procs should be working correctly now
- imp. FF crit bonus shows up added into your spell crit on the stat pane now
- Starfall AoE explosions added
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« Reply #19 on: January 22, 2010, 12:13:05 pm »

1/22:

- fixed spells with a cast time to execute the action at the end of the cast time rather than the beginning

- changed eclipse multiplier to be additive with moonglow and set bonus damage increases

- made some tweaks to ghoul damage for DKs

- removed spell crit suppression from the simulator for now

- changed melee special attacks to use a two-roll system rather than the hit table like auto attacks
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« Reply #20 on: January 28, 2010, 12:52:45 am »

1/28:

Lots of changes!  I may not have listed a few here, but this is most of it.

- The item estimates for feral should be slightly improved to deal with the physical soft crit cap a bit better.

- Made a change so that the mana cost for a spell with a cast time will be deducted prior to adding an entry in the combat log

- Fixed a bug that caused a conflict between the nature's grace and omen of clarity talents, causing unusual results in some cases

- Added replenishment (it is assumed that it will be applied once every 10 seconds, and there is a 60% chance that you will get it, since roughly 60% of the mana-using players in a typical 25-man raid can get it at any one time)

- Added furor talent for moonkin

- Added a setting to increase the number of processors that the simulator will use; this will make simulations run more quickly if you have a multi-processor system, but take note that if you use all of your system's processors, your computer will slow down quite a bit while a simulation is running.

- Fixed a bug that was causing armor to appear twice on item tooltips

- Crit bonus from caster helm enchant wasn't getting added due to funky wording on it (wasn't getting parsed correctly)

- Fixed a bug that would cause the combat log to show mana going above the maximum value (it was just a display error)

- Extensive changes to casting and latency mechanics, additional settings available in the Settings section now

- Implemented a few new caster items and trinkets (nibelung, dislodged foreign object)
« Last Edit: January 28, 2010, 01:04:21 am by yellowfive » Logged

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« Reply #21 on: January 29, 2010, 02:51:44 am »

1/29:

Some minor bug fixes:

- fixed an issue where items with on-use effects would sometimes cause rotation logic to get "stuck"

- improved estimates for nibelung: the combat log may show higher average damage per hit than is expected, this is because concurrent val'kyr summons are not modeled individually -- they are combined into one and treated sort of like a "rolling DoT"; the total damage is correct though

- added ashen verdict caster ring proc

- fixed a slight timing bug that was causing cooldown checks to happen slightly too early (a good example was solar eclipse activating just slightly before lunar eclipse cooled down)
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« Reply #22 on: January 30, 2010, 03:26:43 pm »

1/30:

- Made some tweaks to runeforges.  See http://www.askmrrobot.com/forums/index.php?topic=333.msg4638#msg4638 for more details.
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« Reply #23 on: February 09, 2010, 11:47:15 am »

2/9:

- first version of moonkin gear rankings are now available!
- proper default enchants will now be applied for moonkins when switching gear
- ashen verdict rings with procs should now show more reasonable estimates
- druid idols and death knight sigils should now show more reasonable estimates
- fixed PPM proc rates for feral druids
- fixed killing machine proc rate when dual-wielding: it was twice as high as it should have been
- refreshed the server cache for items that have been changed with the last patch

- note: the ranking for Tiny Abomination in a Jar is not factoring in the proc: run a simulation to see how good this item is for you
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« Reply #24 on: February 10, 2010, 10:46:16 am »

2/10:

- fixed a bug causing berserking and mongoose estimates to be too high
- added scourgebane to the possible 2H enchants (estimate assumes that you are always fighting undead)
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« Reply #25 on: February 20, 2010, 12:22:10 pm »

2/20:

- The elemental shaman simulator is now live!

- Added a "previous action" condition which should make it easier to do rotations that alternate spells.
- Improved the estimates for casters swapping between 2H and 1H+offhand combos.
- Fixed a bug that would sometimes prevent spellpower and attack power from updating in the character stat UI.
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« Reply #26 on: February 21, 2010, 12:20:35 pm »

2/21:

- Fixed a bug where elemental 4T10 was extending flame shock too far.
- Fixed a bug in calculation for the Shamanism talent.
- Fixed a bug that would sometimes cause the spell that consumes the last charge of Clearcasting for elemental shamans to not gain the buff from elemental oath.
- Fixed a bug that would cause the DoT portion of Flame Shock to not get the effect of Elemental Oath sometimes.
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« Reply #27 on: February 27, 2010, 03:19:58 pm »

2/27:

The enhancement shaman simulator is now live!

- Added lightweave and swordguard embroidery.
- Leg enchant list for casters should now be correct.
- Black Bruise has been implemented, but for enhancement shamans only right now.

More details for enhancement shamans can be found at http://www.askmrrobot.com/forums/index.php?topic=391.0.
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« Reply #28 on: March 01, 2010, 11:18:10 am »

3/1:

- added fire elemental's fire shield
- after checking combat logs, changed fire elemental to gain (all?) of the player's hit rating and expertise
- in general, I'm not too certain about the fire elemental's damage... take it with a grain of salt

- fixed bug where main-hand berserking enchant was sometimes being triggered by off-hand attacks
- fixed bug causing hit rating to be undervalued by enhancement shaman gear estimates
- attempted to include tiny abomination in a jar proc in the estimate/ranking
- fixed a bug where tiny abomination in a jar was doing too much damage when it would proc with the off hand
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« Reply #29 on: March 06, 2010, 02:56:26 am »

3/6:

A 3.3.3 version of all live class modules has been posted!

It is available at http://www.askmrrobot.com/beta/WowSimulatorBeta.aspx

Note that saved characters, etc. will not transfer between the main site and the beta site.  A few notes on the beta simulator:

- Item rankings on the 3.3.3 beta have not been updated to reflect the 3.3.3 changes, only the simulator has been updated.  Don't trust the item rankings!  Run simulations on the beta site!
- Talent and item tooltips will not reflect the 3.3.3 PTR stuff, but rest assured that the relevant talents, glyphs and set bonuses have been updated in the simulator.

If you see anything wrong with the 3.3.3 stuff, post here: http://www.askmrrobot.com/forums/index.php?topic=411.0.
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