Apply the Mythic+ damage multiplier to all damage dealt to a tank in any boss script.
The simulator keeps doing iterations until the Error Target is reached. Auto will use the most appropriate metric: DPS for damage specs, HPS for healers, NPS for tanks. You can use this setting to change the metric if you are e.g. simulating just DPS for a non-damage spec.
Most boss scripts specify a good default fight length. This setting lets you override it to something custom. Leave blank to use the boss script's default.
Most boss scripts specify a good default length variation (so all runs aren't exactly the same length, which can give very unrealistic results). This setting lets you override it to something custom, enter e.g. 0.2 to vary fight length by +/-20%. Leave blank to use the boss script's default.
The "human delay" is how long it takes a human to react to something happening in the game. Setting min and max to the same value is not recommended, nobody has that kind of consistency.
"Lag" is the amount of time it takes from when you press a key until something actually happens in-game. This plus "human delay" is how long it takes you to respond to e.g. a random proc. "Lag" is largely inconsequential when e.g. chaining casts on the GCD.
When chaining spells together (on the GCD or a cast time), a human needs to decide on the next action prior to the current cast or GCD finishing. This controls how far in advance to anticipate, and the min should be a tad longer than the max human delay + lag.
Setting max to zero will disable anticipation, not recommended as it is unrealistic. Setting min and max to the same value is also not recommended, nobody has that kind of consistency.
If you use macros, you can execute several off-GCD abilities simultaneously, so this defaults to zero. If you usually press all of your cooldowns manually and don't use macros, you should add a small but realistic delay between each of your simultaneous key presses, try a range from 40-50ms or so.
The game allows you to queue a spell just before its cooldown is finished, and then it will execute the spell exactly as the cooldown completes. This can have a minor impact on spell timing, because e.g. you could use a spell just before the previous spell's GCD finishes, but the next spell won't go off until a small amount of time after the GCD finishes because the chosen spell wasn't quite ready, but it was close enough that the game let you queue it up.
'Next' will test all minor traits that you can activate right now, and shortest paths to all major (one-point) traits not activated yet.
'Minor' will test adding 3 points to each minor trait individually. If you have 3 or more points in a minor trait already, it will remove 3 points.
'Path' will test all combinations that can be purchased with the specified number of points.
The total number of artifact ranks that you can purchase. All unique combinations of max traits that do not exceed this total will be tested.
The total amount of secondary stats to keep. Combinations that go above or below this amount will be thrown out. Set to blank or zero to turn off secondary stat total restriction.
An extra restriction on allowed stat combinations: discard combinations that have less or more total stats than a realistic set of gear would have in the specified item level range.
'Explicit' mode you pick the stat combinations that you want explicitly.

In 'Ratio' mode you specify a ratio for secondary stats, and a list of average item levels to test. The stats will vary using a typical stat budget at each item level, and then try your secondary stats in different ratios at each of those item levels.
If you have a large number of stat combinations, it may be useful to randomly sample a more reasonable number of combinations from the total possible.
When using stat sample mode 'Random', the number of unique stat combinations to randomly select from all possible combinations that you have defined.
We offer two ways to try items, first some vocabulary:
base setupwhat is showing on your character to the left
reference setupa special extra setup that we run and that you can use to show a "delta" on the final generated report
Available Modes:
Swap Items Simply swap the selected items in and out. The reference setup will blank out slots for which you have chosen items to try. Note that combining this with varying stats is not useful. You probably want Isolate Effect mode in that case.
Isolate Effect Activate only the special effect of the chosen items (items without special effects are skipped). Your stats are fixed to those of your base setup and never change. The reference setup is the base setup with any special effects disabled in slots for which you have chosen items to try.
Empty sockets/enchants will be filled with the best version of this stat. Cloaks are enchanted with primary stat. Neck Enchant is controlled by Neck Enchant option below.
Auto will pick DPS for damagers, HPS for healers, NPS for tanks. You can change this to e.g. DPS for a tank though, if that's your thing. Don't set it to something stupid like NPS for a healer.
This lets you rerun just part of the gearing strategy if you don't need to update all of it, then composite a new gearing strategy from this new data and an old run.
The number of points in the stat dataset. Anything less than 250 is not good. Anything more than 2000 is probably overkill. 500-1000 is a good range for most cases.
Margin of error for each point in the stat dataset. 0.1% will be MUCH slower and is overkill. 0.5% is good, but may be a tad more volatile than 0.25%. Usually increasing the number of data points is better than reducing the error.
When data points are created for testing stats and special item combinations, the player's total stats will be kept within the specified range. This setting has a very large impact on the results. We recommend a range of about 40-50 ilvls. Especially for tanks, you should pick a range that is appropriate for the content you wish to tank, e.g. don't do ilvl 800-850 for a Mythic 10 strategy, you will get very weird results.
When evaluating special effects, special items' level or your player's average item level will be varied to test different points, but your stat ratio will remain fixed. This setting lets you try different stat ratios.
Margin of error for data points used to evaluate special effects (legendaries, sets, relics, trinkets). 0.1% will be MUCH slower. 0.5% will be faster but might be too volatile for some cases, you have been warned.
This is a hardcore feature for varying a rotation parameter. e.g. min 10, max 50, step 10 would do a simulation with a parameter set to 10, 20, 30, 40, and 50.

The 'Until Higher' mode will start at the specified value, and go both up and down in step increments until your defined min/max, but stop if it ever gets higher DPS/HPS/NPS than the starting point. If start is left blank, will start at min and increment up to max. 'Until Lower' is similar but opposite.
Main Hand
Off Hand
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Finger 1
Finger 2
Trinket 1
Trinket 2
Char Sheet
Critical Strike
Haste
Mastery
Versatility
Stamina
Max Health
Avoidance
Indestructible
Leech
Move Speed

Filters and Options

Raid Gear
The Nighthold
Skorpyron
Chronomatic Anomaly
Trilliax
Spellblade Aluriel
Tichondrius
Krosus
High Botanist Tel'arn
Star Augur Etraeus
Grand Magistrix Elisande
Gul'dan
Trial of Valor
Odyn
Guarm
Helya
The Emerald Nightmare
Nythendra
Il'gynoth, Heart of Corruption
Elerethe Renferal
Ursoc
Dragons of Nightmare
Cenarius
Xavius
Return to Karazhan
Opera Hall
Maiden of Virtue
Attumen the Huntsman
Moroes
The Curator
Shade of Medivh
Mana Devourer
Viz'aduum the Watcher
Nightbane
Dungeons
Assault on Violet Hold
Black Rook Hold
Court of Stars
Darkheart Thicket
Eye of Azshara
Halls of Valor
Maw of Souls
Neltharion's Lair
The Arcway
Vault of the Wardens
World Bosses
Ana-Mouz
Calamir
Drugon the Frostblood
Flotsam
Humongris
Levantus
Na'zak the Fiend
Nithogg
Reaver Jdorn
Shar'thos
The Soultakers
Withered J'im
Other Filters
Item Level Range
to
Crafted Gear
Random Variant Mode
World Quest Level
PvP Gear
BoE/Rare World Drop Threshold
Seasonal
Set Bonus Lookahead
Item Variations
Extra Socket
Mythic+ Level
Item Modifications
Allowed Legendaries
Legendary Level
Obliterum Level
Gem Quality
Enchant Quality
Spec Priority
Drag to re-order, put your main/most important spec at the top.

Save this Setup!

Load a Saved Setup

Choose Talents

You can choose multiple talents in the same tier. "Combo" mode will do all possible combinations of the talents you choose, "individual" mode will try each talent by itself with the other talents blanked.

Start Simulation Batch

* Number of setups may vary based on fancy logic to combine stuff or throw out impossible combos.
** ROUGH estimate for using 7 threads on a mid-range quad-core CPU. Actual run time may vary WILDLY depending on your computer's CPU, how many cores you give AMR, your Error Target, complexity of your rotation/spec, alignment of the planets, etc.

Import from Combat Log

Choose the proper Region and Realm, then copy the URL of a Warcraft Logs damage or healing report for a specific character on a specific fight.