-- spec --
-- version --
Display Name
Default

General

Type
Main
Code Name
AmrDemonHunterHavocDefault
Description
A single and multi-target rotation that works with any talent combination. It is not optimized for specific legendary items or trinkets. This rotation assumes that you can use Vengeful Retreat and Fel Rush at any time with no restriction due to movement.
Specs
DemonHunterHavoc
Included Rotations
AmrDemonHunterHavorPreFight, AmrRacials, AmrAutoAttackDemonHunter
Movement Spells
Felblade, FelRush, Blur, Netherwalk
Enable Off-GCD Checking
No
Bloodlust Early?
No
Bloodlust Late?
No

Target Priority

1

Filter
None
NPC Name
Comment

Learned Values

1

Code Name
MetamorphosisCooldown
Type
Cooldown
Spell Name
Metamorphosis
Effect Name
Switch Name
Switch Off on End
No
Default Value
= SpellCooldownSec(Metamorphosis)
Condition
None
Fight to the Death
No
Description

2

Code Name
EyeBeamCooldown
Type
Cooldown
Spell Name
EyeBeam
Effect Name
Switch Name
Switch Off on End
No
Default Value
= SpellCooldownSec(EyeBeam)
Condition
None
Fight to the Death
No
Description

1

Code Name
Type
None
Spell Name
Effect Name
Switch Name
Switch Off on End
No
Default Value
None
Condition
None
Fight to the Death
No
Description

Parameters

1

Code Name
ChaosBladeWaitTime
Description
When we have CDR items like CoF or Delusions of Grandeur, we need to make sure we don't save Chaos Blades so long that we miss out on a use. This finds how much time is left in the fight that could be spent waiting without missing a use.
Default Value
= FightSecRemaining - Floor(FightSecRemaining / SpellCooldownSec(ChaosBlades)) * SpellCooldownSec(ChaosBlades) - BuffDurationSec(ChaosBlades)
Lookup Report ID
Lookup View ID

1

Code Name
Description
Default Value
None
Lookup Report ID
Lookup View ID

Action Lists

1 Auto

Type
Auto
Code Name
Pet Code Name
Description
Pre-Fight?
No
Start Time (sec)
None
Start Condition
None
Type
Spell
Spell
Bloodlust
Action List
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
None
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
No
Save for Execute
No
Save for AoE
No
AoE Count
None
AoE Radius
None
Estimated Cooldown (sec)
None
Comment
Type
Spell
Spell
VengefulRetreat
Action List
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
if HasTalent(Prepared) or HasTalent(Momentum) and not HasBuff(Momentum)
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
No
Save for Execute
No
Save for AoE
No
AoE Count
None
AoE Radius
None
Estimated Cooldown (sec)
None
Comment
Type
Spell
Spell
FelRush
Action List
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
if HasTalent(Momentum) and not HasBuff(Momentum) and CooldownSecRemaining(VengefulRetreat) > BuffDurationSec(Momentum)
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
No
Save for Execute
No
Save for AoE
No
AoE Count
None
AoE Radius
None
Estimated Cooldown (sec)
None
Comment
Type
Action List
Spell
Action List
Cooldowns
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
None
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
No
Save for Execute
No
Save for AoE
No
AoE Count
None
AoE Radius
None
Estimated Cooldown (sec)
None
Comment
Type
Spell
Spell
FuryOfTheIllidari
Action List
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
if not HasTalent(Momentum) or HasBuff(Momentum)
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
Yes
Save for Execute
No
Save for AoE
Yes
AoE Count
= 2
AoE Radius
= 8
Estimated Cooldown (sec)
None
Comment
Type
Action List
Spell
Action List
AoE
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
if TargetsInRadius(BladeDanceHitAoE) > 1
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
No
Save for Execute
No
Save for AoE
No
AoE Count
None
AoE Radius
None
Estimated Cooldown (sec)
None
Comment
Type
Action List
Spell
Action List
SingleTarget
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
None
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
No
Save for Execute
No
Save for AoE
No
AoE Count
None
AoE Radius
None
Estimated Cooldown (sec)
None
Comment
Type
Spell
Spell
Action List
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
None
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
No
Save for Execute
No
Save for AoE
No
AoE Count
None
AoE Radius
None
Estimated Cooldown (sec)
None
Comment

2 On Demand, SingleTarget

Type
On Demand
Code Name
SingleTarget
Pet Code Name
Description
Pre-Fight?
No
Start Time (sec)
None
Start Condition
None
Type
Spell
Spell
FelEruption
Action List
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
None
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
No
Save for Execute
No
Save for AoE
No
AoE Count
None
AoE Radius
None
Estimated Cooldown (sec)
None
Comment
Type
Spell
Spell
DeathSweep
Action List
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
if HasTalent(FirstBlood)
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
No
Save for Execute
No
Save for AoE
No
AoE Count
None
AoE Radius
None
Estimated Cooldown (sec)
None
Comment
Type
Spell
Spell
FelRush
Action List
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
if ChargesRemaining(FelRush) = SpellCharges(FelRush) and CurrentTarget != Krosus and not HasBuff(Momentum)
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
No
Save for Execute
No
Save for AoE
No
AoE Count
None
AoE Radius
None
Estimated Cooldown (sec)
None
Comment
Type
Spell
Spell
Annihilation
Action List
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
None
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
No
Save for Execute
No
Save for AoE
No
AoE Count
None
AoE Radius
None
Estimated Cooldown (sec)
None
Comment
Type
Spell
Spell
FelBarrage
Action List
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
if ChargesRemaining(FelBarrage) = SpellCharges(FelBarrage) and (not HasTalent(Momentum) or HasBuff(Momentum))
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
Yes
Save for Execute
No
Save for AoE
Yes
AoE Count
= 2
AoE Radius
= 8
Estimated Cooldown (sec)
None
Comment
Type
Spell
Spell
ThrowGlaive
Action List
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
if HasTalent(Bloodlet) and SecondsUntilAoe(2,8) > ChargeSecRemaining(ThrowGlaive)
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
No
Save for Execute
No
Save for AoE
No
AoE Count
None
AoE Radius
None
Estimated Cooldown (sec)
None
Comment
Type
Spell
Spell
EyeBeam
Action List
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
if ((HasTalent(BlindFury) and not HasTalent(Demonic)) or (HasTalent(Demonic) and (not HasBuff(Metamorphosis) or (HasBuff(Metamorphosis) and PeekSavedValue(MetaSource) = 0)))) and (not HasTalent(Momentum) or HasBuff(Momentum))
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
Yes
Save for Execute
No
Save for AoE
Yes
AoE Count
= 2
AoE Radius
= 8
Estimated Cooldown (sec)
= LearnedValueAverage(EyeBeamCooldown)
Comment
Type
Spell
Spell
Felblade
Action List
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
if PowerToMax > 50 or (PowerToMax > 30 and not HasTalent(DemonBlades))
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None
Multi-HoT Count
None
Pet Code Name
Cooldown?
No
Save for Execute
No
Save for AoE
No
AoE Count
None
AoE Radius
None
Estimated Cooldown (sec)
None
Comment
Type
Spell
Spell
BladeDance
Action List
Name
Delay (sec)
None
Debug Type
None
Debug ID
Trinket Priority
Trinket Blacklist
Condition
if HasTalent(FirstBlood) and (CooldownSecRemaining(EyeBeam) > 0 or not HasTalent(Demonic))
On Condition
None
On Power Threshold
None
Off Condition
None
Off Power Threshold
None
Once?
No
Repeat?
No
Big Heal Cooldown?
No
Skip Current Target?
No
Cast on Allies?
No
Ally Targets
Injured Filter
Injured
Search Order
Most Injured
Align with Buff
Buff Align Condition
None
Buff Power Estimate
None
Interruptable?
No
Interrupt Mode
Immediately
Interrupt Condition
None
Multi-DoT Count
None