Simulator
Simulation Type
Pick Character
Create Setup
Settings
Simulation Type
Single Sim
Set up one character.
Sim it.
Compare
Manually pick talent/gear/azerite sets.
Sim each setup.
Test Combinations
Auto-generate combinations of talents, items, azerite powers and/or stats.
Gearing Strategy
Way better than stat weights.
(Picks azerite powers and trinkets too.)
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Pick Character
AMR Addon
Copy from game with Ctrl+C and paste here with Ctrl+V
Recent Characters
Armory or Log
Generic Character
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Create Setup
Click an item, gem, or enchant to make modifications
Main Hand
Off Hand
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Finger 1
Finger 2
Trinket 1
Trinket 2
Char Sheet
Critical Strike
Haste
Mastery
Versatility
Stamina
Max Health
Avoidance
Indestructible
Leech
Move Speed
Optionally, you can load the last optimization that you did for this character rather than currently equipped gear.
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Simulator Settings
This is the type of fight that will be simulated
For best results: Healers increase this until you start to see 1-3 Ally Deaths. Tanks increase this until you see about 10-30% Death Chance.
The rotation tells the character exactly how to play
AMR rotations support multiple levels of play
Consumables
Only active in Uldir
Group Buffs
Attack Power
Intellect
Stamina
Script Options
Set a custom fight length. Leave blank or zero to use the script's default.
Set a custom fight length variance. Fight length variance leads to more realistic results. Enter e.g. 0.2 to vary length by +/- 20%. Leave blank or zero to use the script's default.
Healing/Tank Options
Affixes only affect tanking simulation
The settings below are more advanced and should rarely be changed
Error/Reporting
Setting very low Error Targets (below 1%) offers no practical value and exponentially slows simulation.
''Auto'' uses DPS for damage specs, HPS for healing, NPS for tanks. Change the metric if you are e.g. simulating DPS for a healer or tank spec.
Result Only shows final DPS/HPS/NPS and a few top-level stats. Report adds ability breakdowns. Log further adds a full log of one of the iterations.
Healing/Tank Options
Average Item Level for your allies. Controls your allies' health and healing potency. Blank or zero means to use the default: same ilvl as the player for healers, or the script's base item level for tanks.
Simulation Engine
Human Delay
to
ms
How long it takes a human to react to something happening in the game.
Lag
to
ms
Time it takes from when you press a key until something actually happens in-game. This plus "human delay" is how long it takes you to respond to e.g. a random proc.
Anticipation Time
to
ms
This controls how far in advance to anticpate the player's next action (i.e. play like a human instead of impossible robot). The min should be a tad longer than the max human delay + lag. Set max to zero to disable.
This is how far in advance you can queue up an ability in-game. Configurable in-game. Do not change this unless you understand how it interacts with Human Delay, Lag, and Anticipation Time.