Simulator
Simulation Type
Pick Character
Create Setup
Settings
Simulation Type
Single Sim
Set up one character.
Sim it.
Compare
Manually pick talent/gear/azerite sets.
Sim each setup.
Test Combinations
Auto-generate combinations of talents, items, azerite powers and/or stats.
Gearing Strategy
Way better than stat weights.
(Picks azerite powers and trinkets too.)
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Pick Character
AMR Addon
Copy from game with Ctrl+C and paste here with Ctrl+V
Recent Characters
Armory or Log
Generic Character
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Create Setup
Click an item, gem, or enchant to make modifications
Main Hand
Off Hand
Head
Neck
Shoulder
Back
Chest
Wrist
Hands
Waist
Legs
Feet
Finger 1
Finger 2
Trinket 1
Trinket 2
Char Sheet
Critical Strike
Haste
Mastery
Versatility
Stamina
Max Health
Avoidance
Indestructible
Leech
Move Speed
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Simulator Settings
This is the type of fight that will be simulated
For best results: Healers increase this until you start to see 1-3 Ally Deaths. Tanks increase this until you see about 10-30% Death Chance.
The rotation tells the character exactly how to play
AMR rotations support multiple levels of play
Consumables
Group Buffs
Attack Power
Intellect
Stamina
Script Options
Set a custom fight length. Leave blank or zero to use the script's default.
Set a custom fight length variance. Fight length variance leads to more realistic results. Enter e.g. 0.2 to vary length by +/- 20%. Leave blank or zero to use the script's default.
Healing/Tank Options
Affixes only affect tanking simulation
The settings below are more advanced and should rarely be changed
Error/Reporting
Setting very low Error Targets (below 1%) offers no practical value and exponentially slows simulation.
''Auto'' uses DPS for damage specs, HPS for healing, NPS for tanks. Change the metric if you are e.g. simulating DPS for a healer or tank spec.
Result Only shows final DPS/HPS/NPS and a few top-level stats. Report adds ability breakdowns. Log further adds a full log of one of the iterations.
Healing/Tank Options
Average Item Level for your allies. Controls your allies' health and healing potency. Blank or zero means to use the default: same ilvl as the player for healers, or the script's base item level for tanks.
Simulation Engine
Human Delay
to
ms
How long it takes a human to react to something happening in the game.
Lag
to
ms
Time it takes from when you press a key until something actually happens in-game. This plus "human delay" is how long it takes you to respond to e.g. a random proc.
Anticipation Time
to
ms
This controls how far in advance to anticpate the player's next action (i.e. play like a human instead of impossible robot). The min should be a tad longer than the max human delay + lag. Set max to zero to disable.
This is how far in advance you can queue up an ability in-game. Configurable in-game. Do not change this unless you understand how it interacts with Human Delay, Lag, and Anticipation Time.