Display Name
Mythic+
Code Name
AmrMythicPlus
Zone Key
Boss
Difficulty
Mythic5
Boss Modes
SingleTarget,Aoe
Description
Two 4-packs, an AoE pull, one 2 target pull, and a short single target Boss.
Is AoE?
Yes
No DPS?
No
No Heal?
Yes
No Tank?
No
Disable Immunities?
No
Fight Length (sec)
360
Length Vary Percent
0.125
Min Fight Length (sec)
240
Max Fight Length (sec)
480
Health Modifiers


            
Base Item Level
242
Tank Healers
0
Heal Healers
0
Kill Priority
Trash1Scary, Trash1Scary2, Trash1, TrashAoE, Trash2Scary, Trash2Scary2, Trash2, BigGuy1, BigGuy2, Boss
Start Actions Time (sec)
None
Bloodlust Condition
if BossHealthPercent < 1
Bloodlust Early?
No
Bloodlust Late?
No
Error Metric
Auto

Phases

1

Code Name
Duration (sec)
0
Duration (fight %)
0
Duration (dynamic %)
0

NPCs

1 Boss

Code Name
Boss
Display Name
Boss
ID
-100
Icon
School
None
Description
This is a single-target boss.
Creature Type
Humanoid
Creature Class
Warrior Creature
Level
+3
Start Distance (Melee)
0
Start Distance (Ranged)
0
Count
0
Teeming Count
0
Grouping Distance (yd)
0
Main Boss?
Yes
Pre-Cast Target?
No
Disable Miss?
No
Start Time (sec)
0
Total Duration (sec)
0
Total Duration (percent)
1
Phase
Execute Range
0
Health Modifiers
{
  "0.85": "0.8",
  "0.25": "0.3"
}

Intervals

1 Not Targetable, Total Percent, 0.19

Type
Total Percent
Length
0.19
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
4
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
First pull with 4 targets.
Disabled?
No

2 Not Targetable, Total Percent, 0.09

Type
Total Percent
Length
0.09
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
6
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
A pure AoE pull with lower health enemies.
Disabled?
No

3 Not Targetable, Total Percent, 0.19

Type
Total Percent
Length
0.19
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
4
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Second pull with 4 targets.
Disabled?
No

4 Not Targetable, Total Percent, 0.19

Type
Total Percent
Length
0.19
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
2
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Third pull with 2 strong targets.
Disabled?
No

5 Not Targetable, Total Percent, 0.0275

Type
Total Percent
Length
0.0275
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
Yes
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Drink up before the boss.
Disabled?
No

6 Targetable, Total Percent, 0.3125

Type
Total Percent
Length
0.3125
Length Range
0
Phase
Times
Targetable?
Yes
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Tank
Starting Distance (Melee)
25
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Kill the boss.
Disabled?
No

1

Type
None
Length
0
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No
Anchor To
Anchor Interval
0

2 Trash1Scary

Code Name
Trash1Scary
Display Name
Scary Dude
ID
-101
Icon
School
None
Description
Creature Type
Humanoid
Creature Class
Warrior Creature
Level
+2
Start Distance (Melee)
0
Start Distance (Ranged)
0
Count
0
Teeming Count
0
Grouping Distance (yd)
0
Main Boss?
No
Pre-Cast Target?
Yes
Disable Miss?
No
Start Time (sec)
0
Total Duration (sec)
0
Total Duration (percent)
0.07
Phase
Execute Range
0
Health Modifiers


            

Intervals

1 Targetable, Total Percent, 1

Type
Total Percent
Length
1
Length Range
0
Phase
Times
Targetable?
Yes
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
Yes
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Tank
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
4
AoE Checkpoint Radius (yd)
5
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
While the scary trash is up, consider melee attacks "scary" so that defensive CD uptime is prioritized.
Disabled?
No

1

Type
None
Length
0
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No
Anchor To
Boss
Anchor Interval
0

3 Trash1Scary2

Code Name
Trash1Scary2
Display Name
Scary Caster
ID
-102
Icon
School
None
Description
Creature Type
Humanoid
Creature Class
Warrior Creature
Level
+2
Start Distance (Melee)
0
Start Distance (Ranged)
0
Count
0
Teeming Count
0
Grouping Distance (yd)
0
Main Boss?
No
Pre-Cast Target?
No
Disable Miss?
No
Start Time (sec)
0
Total Duration (sec)
0
Total Duration (percent)
0.14
Phase
Execute Range
0
Health Modifiers


            

Intervals

1 Targetable, Total Percent, 1

Type
Total Percent
Length
1
Length Range
0
Phase
Times
Targetable?
Yes
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
Yes
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Tank
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
While the scary trash is up, consider melee attacks "scary" so that defensive CD uptime is prioritized.
Disabled?
No

1

Type
None
Length
0
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No
Anchor To
Boss
Anchor Interval
0

4 Trash1, 2

Code Name
Trash1
Display Name
Trash
ID
-103
Icon
School
None
Description
Creature Type
Humanoid
Creature Class
Warrior Creature
Level
+2
Start Distance (Melee)
0
Start Distance (Ranged)
0
Count
2
Teeming Count
3
Grouping Distance (yd)
0
Main Boss?
No
Pre-Cast Target?
No
Disable Miss?
No
Start Time (sec)
0
Total Duration (sec)
0
Total Duration (percent)
0.189
Phase
Execute Range
0
Health Modifiers


            

Intervals

1 Targetable, Total Percent, 1

Type
Total Percent
Length
1
Length Range
0
Phase
Times
Targetable?
Yes
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
Yes
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No

1

Type
None
Length
0
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No
Anchor To
Boss
Anchor Interval
0

5 TrashAoE, 6

Code Name
TrashAoE
Display Name
AoE Trash
ID
-110
Icon
School
None
Description
Creature Type
Humanoid
Creature Class
Warrior Creature
Level
+2
Start Distance (Melee)
0
Start Distance (Ranged)
0
Count
6
Teeming Count
8
Grouping Distance (yd)
0
Main Boss?
No
Pre-Cast Target?
No
Disable Miss?
No
Start Time (sec)
0
Total Duration (sec)
0
Total Duration (percent)
0.089
Phase
Execute Range
0
Health Modifiers


            

Intervals

1 Targetable, Total Percent, 1

Type
Total Percent
Length
1
Length Range
0
Phase
Times
Targetable?
Yes
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
Yes
Die at End?
No
Exit Combat at End?
Yes
Heal Event Type
Tank
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
6
AoE Checkpoint Radius (yd)
5
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Consider the whole pack to be "big" so that defensive uptime is prioritized.
Disabled?
No

1

Type
None
Length
0
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No
Anchor To
Boss
Anchor Interval
1

6 Trash2Scary

Code Name
Trash2Scary
Display Name
Scary Dude
ID
-104
Icon
School
None
Description
Creature Type
Humanoid
Creature Class
Warrior Creature
Level
+2
Start Distance (Melee)
0
Start Distance (Ranged)
0
Count
0
Teeming Count
0
Grouping Distance (yd)
0
Main Boss?
No
Pre-Cast Target?
No
Disable Miss?
No
Start Time (sec)
0
Total Duration (sec)
0
Total Duration (percent)
0.07
Phase
Execute Range
0
Health Modifiers


            

Intervals

1 Targetable, Total Percent, 1

Type
Total Percent
Length
1
Length Range
0
Phase
Times
Targetable?
Yes
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
Yes
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Tank
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
4
AoE Checkpoint Radius (yd)
5
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
While the scary trash is up, consider melee attacks "scary" so that defensive CD uptime is prioritized.
Disabled?
No

1

Type
None
Length
0
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No
Anchor To
Boss
Anchor Interval
2

7 Trash2Scary2

Code Name
Trash2Scary2
Display Name
Scary Caster
ID
-105
Icon
School
None
Description
Creature Type
Humanoid
Creature Class
Warrior Creature
Level
+2
Start Distance (Melee)
0
Start Distance (Ranged)
0
Count
0
Teeming Count
0
Grouping Distance (yd)
0
Main Boss?
No
Pre-Cast Target?
No
Disable Miss?
No
Start Time (sec)
0
Total Duration (sec)
0
Total Duration (percent)
0.14
Phase
Execute Range
0
Health Modifiers


            

Intervals

1 Targetable, Total Percent, 1

Type
Total Percent
Length
1
Length Range
0
Phase
Times
Targetable?
Yes
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
Yes
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Tank
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
While the scary trash is up, consider melee attacks "scary" so that defensive CD uptime is prioritized.
Disabled?
No

1

Type
None
Length
0
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No
Anchor To
Boss
Anchor Interval
2

8 Trash2, 2

Code Name
Trash2
Display Name
Trash
ID
-106
Icon
School
None
Description
Creature Type
Humanoid
Creature Class
Warrior Creature
Level
+2
Start Distance (Melee)
0
Start Distance (Ranged)
0
Count
2
Teeming Count
3
Grouping Distance (yd)
0
Main Boss?
No
Pre-Cast Target?
No
Disable Miss?
No
Start Time (sec)
0
Total Duration (sec)
0
Total Duration (percent)
0.189
Phase
Execute Range
0
Health Modifiers


            

Intervals

1 Targetable, Total Percent, 1

Type
Total Percent
Length
1
Length Range
0
Phase
Times
Targetable?
Yes
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
Yes
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No

1

Type
None
Length
0
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No
Anchor To
Boss
Anchor Interval
2

9 BigGuy1

Code Name
BigGuy1
Display Name
Big Guy
ID
-107
Icon
School
None
Description
Creature Type
Humanoid
Creature Class
Warrior Creature
Level
+2
Start Distance (Melee)
0
Start Distance (Ranged)
0
Count
0
Teeming Count
0
Grouping Distance (yd)
0
Main Boss?
No
Pre-Cast Target?
No
Disable Miss?
No
Start Time (sec)
0
Total Duration (sec)
0
Total Duration (percent)
0.12
Phase
Execute Range
0
Health Modifiers


            

Intervals

1 Targetable, Total Percent, 1

Type
Total Percent
Length
1
Length Range
0
Phase
Times
Targetable?
Yes
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Tank
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
2
AoE Checkpoint Radius (yd)
5
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No

1

Type
None
Length
0
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No
Anchor To
Boss
Anchor Interval
3

10 BigGuy2

Code Name
BigGuy2
Display Name
Big Gal
ID
-108
Icon
School
None
Description
Creature Type
Humanoid
Creature Class
Warrior Creature
Level
+2
Start Distance (Melee)
0
Start Distance (Ranged)
0
Count
0
Teeming Count
0
Grouping Distance (yd)
0
Main Boss?
No
Pre-Cast Target?
No
Disable Miss?
No
Start Time (sec)
0
Total Duration (sec)
0
Total Duration (percent)
0.189
Phase
Execute Range
0
Health Modifiers


            

Intervals

1 Targetable, Total Percent, 1

Type
Total Percent
Length
1
Length Range
0
Phase
Times
Targetable?
Yes
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
Yes
Heal Event Type
Tank
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No

1

Type
None
Length
0
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No
Anchor To
Boss
Anchor Interval
3

1

Code Name
Display Name
ID
0
Icon
School
None
Description
Creature Type
Unspecified
Creature Class
Warrior Creature
Level
+3
Start Distance (Melee)
0
Start Distance (Ranged)
0
Count
0
Teeming Count
0
Grouping Distance (yd)
0
Main Boss?
No
Pre-Cast Target?
No
Disable Miss?
No
Start Time (sec)
0
Total Duration (sec)
0
Total Duration (percent)
0
Phase
Execute Range
0
Health Modifiers


            

Intervals

1

Type
None
Length
0
Length Range
0
Phase
Times
Targetable?
No
Tank Targetable?
No
Melee Targetable?
No
Ranged Targetable?
No
Moving?
No
Melee Targetable Chance
0
Ranged Targetable Chance
0
Moving Chance
0
Filler?
No
Filler Max Length
0
Drink?
No
Big Melee?
No
Die at End?
No
Exit Combat at End?
No
Heal Event Type
Light
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Ending Distance (Melee)
0
Ending Distance (Ranged)
0
Starting Distance 2 (Melee)
0
Starting Distance 2 (Ranged)
0
Ending Distance 2 (Melee)
0
Ending Distance 2 (Ranged)
0
Distance 2 Chance
0
Ranged Distance 2 Chance
0
AoE Checkpoint Count
0
AoE Checkpoint Radius (yd)
0
Log Start Label
Log End Label
Log Only Not Targetable?
No
Comment
Disabled?
No
Anchor To
Anchor Interval
0

Packs

1 Pull1

Code Name
Pull1
NPCs
Trash1Scary, Trash1Scary2, Trash1
Starting Distance (Melee)
25
Starting Distance (Ranged)
0
Grouping Distance (yd)
0

2 Pull2

Code Name
Pull2
NPCs
TrashAoE
Starting Distance (Melee)
40
Starting Distance (Ranged)
0
Grouping Distance (yd)
0

3 Pull3

Code Name
Pull3
NPCs
Trash2Scary, Trash2Scary2, Trash2
Starting Distance (Melee)
40
Starting Distance (Ranged)
0
Grouping Distance (yd)
0

4 Pull4

Code Name
Pull4
NPCs
BigGuy1, BigGuy2
Starting Distance (Melee)
40
Starting Distance (Ranged)
0
Grouping Distance (yd)
0

1

Code Name
NPCs
Starting Distance (Melee)
0
Starting Distance (Ranged)
0
Grouping Distance (yd)
0

Allies

1

Code Name
MainTank
Display Name
Main Tank
Type
Tank
Count
1
Grouping Distance (yd)
0
Distance to Ranged Healer (yd)
15
Distance to Melee Healer (yd)
5

2

Code Name
Melee
Display Name
Melee
Type
Melee
Count
1
Grouping Distance (yd)
0
Distance to Ranged Healer (yd)
15
Distance to Melee Healer (yd)
5

3

Code Name
Ranged
Display Name
Ranged
Type
Ranged
Count
2
Grouping Distance (yd)
5
Distance to Ranged Healer (yd)
30
Distance to Melee Healer (yd)
30

1

Code Name
Display Name
Type
None
Count
0
Grouping Distance (yd)
0
Distance to Ranged Healer (yd)
0
Distance to Melee Healer (yd)
0

Healer Rules

1

Display Name
Buddy Big Save!

General

Code Name
BuddyBigSave
Type
Direct
Direct?
Yes
Background?
No
Big Cooldown?
No

Triggering

Healers
TankHealer1
Use Condition
if HealthPercent <= 0.3 + RandomFloat * 0.06
Interval Types
Ally Targets
Injured Filter
Injured
Search Order
Most Injured

Behavior

Cooldown (sec)
= 180
Cast Time (sec)
= 1.8 + RandomFloat * 0.4
Healing
= RandomInRange(27500, 0.3)
Crit Chance
None
Duration (sec)
None
Interval (sec)
None

Targeting

Max Targets
None
Radius (yards)
None
AoE Mode
Center On Target
Comment
Do a longer cooldown big heal if the tank's health drops below about 1/3 during a heavy damage phase.

2

Display Name
Buddy Big!

General

Code Name
BuddyBig
Type
Direct
Direct?
Yes
Background?
No
Big Cooldown?
No

Triggering

Healers
TankHealer1
Use Condition
if HealthPercent <= 0.5 + RandomFloat * 0.06
Interval Types
Ally Targets
Injured Filter
Injured
Search Order
Most Injured

Behavior

Cooldown (sec)
= 30
Cast Time (sec)
None
Healing
= RandomInRange(12500, 0.1)
Crit Chance
= 0.15
Duration (sec)
None
Interval (sec)
None

Targeting

Max Targets
None
Radius (yards)
None
AoE Mode
Center On Target
Comment

3

Display Name
Buddy Heal

General

Code Name
BuddyHeal
Type
Direct
Direct?
Yes
Background?
No
Big Cooldown?
No

Triggering

Healers
TankHealer1
Use Condition
if HealthPercent <= 0.63 + RandomFloat * 0.06
Interval Types
Ally Targets
Injured Filter
Injured
Search Order
Most Injured

Behavior

Cooldown (sec)
None
Cast Time (sec)
= 1.1 + RandomFloat * 0.3
Healing
= RandomInRange(11000, 0.3)
Crit Chance
= 0.15
Duration (sec)
None
Interval (sec)
None

Targeting

Max Targets
None
Radius (yards)
None
AoE Mode
Center On Target
Comment
During heavy damage, heal the tank if drop below around 2/3 health.

4

Display Name
Buddy HoT

General

Code Name
BuddyHot
Type
Hot
Direct?
No
Background?
Yes
Big Cooldown?
No

Triggering

Healers
TankHealer1
Use Condition
if HealthPercent < 0.95
Interval Types
Ally Targets
Injured Filter
All
Search Order
Most Injured

Behavior

Cooldown (sec)
None
Cast Time (sec)
None
Healing
= RandomInRange(3000, 0.3)
Crit Chance
= 0.15
Duration (sec)
= 15
Interval (sec)
= 1 + RandomFloat * 0.5

Targeting

Max Targets
None
Radius (yards)
None
AoE Mode
Center On Target
Comment
This is just a generic representation of background healing from HoTs, splash, smart heals, beacon, etc.

1

Display Name

General

Code Name
Type
Direct
Direct?
No
Background?
No
Big Cooldown?
No

Triggering

Healers
Use Condition
None
Interval Types
Ally Targets
Injured Filter
Injured
Search Order
Most Injured

Behavior

Cooldown (sec)
None
Cast Time (sec)
None
Healing
None
Crit Chance
None
Duration (sec)
None
Interval (sec)
None

Targeting

Max Targets
None
Radius (yards)
None
AoE Mode
Center On Target
Comment

Raid Damage Rules

1

Display Name

General

Code Name

Triggering

NPCs
Interval Types
Relative to Interval?
No
Start (sec)
None
Frequency (sec)
None
Uses
None
Times (sec)
Ally Targets
Target Condition
None
Target Count
None
Target Cycle Frequency (sec)
None

Behavior

Damage %
None
Is Heal Absorb?
No
Static?
No
Duration (sec)
None
Interval (sec)
None
Max Stack
None

Targeting

Max Targets
None
Radius (yards)
None
AoE Mode
Center On Target
AoE Condition
None
Comment

Actions

1

Code Name
TrashScaryMelee
Display Name
Melee
Link to NPC
Trash1Scary
Link to Phase
Type
Melee
Time (sec)
= 2 * RandomFloat
Duration (sec)
None
Interval (sec)
= 2
Cast Time (sec)
None
Repeat (sec)
None
Repeat Duration (sec)
None
Amount
= 4500 * 5.5
Affected Action
Predictable?
No
Big Threshold
None
Melee?
Yes
Bleed?
No
Stacking?
No
While Casting?
No
Only Main Target?
No
Only While Targetable?
No
Once?
Yes
Description
We randomize the delay on the first attack so that all trash in a pack don't perfectly synchronize attacks.

2

Code Name
TrashScary2Melee
Display Name
Melee
Link to NPC
Trash2Scary
Link to Phase
Type
Melee
Time (sec)
= 2 * RandomFloat
Duration (sec)
None
Interval (sec)
= 2
Cast Time (sec)
None
Repeat (sec)
None
Repeat Duration (sec)
None
Amount
= 4500 * 5.5
Affected Action
Predictable?
No
Big Threshold
None
Melee?
Yes
Bleed?
No
Stacking?
No
While Casting?
No
Only Main Target?
No
Only While Targetable?
No
Once?
Yes
Description

3

Code Name
TrashMagicNuke
Display Name
Magic Nuke
Link to NPC
Trash1Scary2
Link to Phase
Type
Magic Spell
Time (sec)
None
Duration (sec)
None
Interval (sec)
= 2.5
Cast Time (sec)
None
Repeat (sec)
None
Repeat Duration (sec)
None
Amount
= 4500 * 5.5
Affected Action
Predictable?
No
Big Threshold
None
Melee?
No
Bleed?
No
Stacking?
No
While Casting?
No
Only Main Target?
No
Only While Targetable?
No
Once?
Yes
Description

4

Code Name
Trash2MagicNuke
Display Name
Magic Nuke
Link to NPC
Trash2Scary2
Link to Phase
Type
Magic Spell
Time (sec)
None
Duration (sec)
None
Interval (sec)
= 2.5
Cast Time (sec)
None
Repeat (sec)
None
Repeat Duration (sec)
None
Amount
= 4500 * 5.5
Affected Action
Predictable?
No
Big Threshold
None
Melee?
No
Bleed?
No
Stacking?
No
While Casting?
No
Only Main Target?
No
Only While Targetable?
No
Once?
Yes
Description

5

Code Name
TrashMelee
Display Name
Melee
Link to NPC
Trash1
Link to Phase
Type
Melee
Time (sec)
= 2 * RandomFloat
Duration (sec)
None
Interval (sec)
= 2
Cast Time (sec)
None
Repeat (sec)
None
Repeat Duration (sec)
None
Amount
= 3750 * 5.5
Affected Action
Predictable?
No
Big Threshold
None
Melee?
Yes
Bleed?
No
Stacking?
No
While Casting?
No
Only Main Target?
No
Only While Targetable?
No
Once?
Yes
Description

6

Code Name
Trash2Melee
Display Name
Melee
Link to NPC
Trash2
Link to Phase
Type
Melee
Time (sec)
= 2 * RandomFloat
Duration (sec)
None
Interval (sec)
= 2
Cast Time (sec)
None
Repeat (sec)
None
Repeat Duration (sec)
None
Amount
= 3750 * 5.5
Affected Action
Predictable?
No
Big Threshold
None
Melee?
Yes
Bleed?
No
Stacking?
No
While Casting?
No
Only Main Target?
No
Only While Targetable?
No
Once?
Yes
Description

7

Code Name
TrashAoEMelee
Display Name
Melee
Link to NPC
TrashAoE
Link to Phase
Type
Melee
Time (sec)
= 2 * RandomFloat
Duration (sec)
None
Interval (sec)
= 2
Cast Time (sec)
None
Repeat (sec)
None
Repeat Duration (sec)
None
Amount
= 2000 * 5.5
Affected Action
Predictable?
No
Big Threshold
None
Melee?
Yes
Bleed?
No
Stacking?
No
While Casting?
No
Only Main Target?
No
Only While Targetable?
No
Once?
Yes
Description

8

Code Name
TrashBigMelee
Display Name
Big Melee
Link to NPC
BigGuy1
Link to Phase
Type
Melee
Time (sec)
= 2 * RandomFloat
Duration (sec)
None
Interval (sec)
= 2
Cast Time (sec)
None
Repeat (sec)
None
Repeat Duration (sec)
None
Amount
= 4500 * 5.5
Affected Action
Predictable?
No
Big Threshold
None
Melee?
Yes
Bleed?
No
Stacking?
No
While Casting?
No
Only Main Target?
No
Only While Targetable?
No
Once?
Yes
Description

9

Code Name
Stuff
Display Name
Stuff
Link to NPC
BigGuy1
Link to Phase
Type
Random Delay
Time (sec)
= 14
Duration (sec)
= 0.5
Interval (sec)
None
Cast Time (sec)
None
Repeat (sec)
None
Repeat Duration (sec)
None
Amount
= 0.1
Affected Action
Predictable?
No
Big Threshold
None
Melee?
No
Bleed?
No
Stacking?
No
While Casting?
No
Only Main Target?
No
Only While Targetable?
No
Once?
No
Description